But, it’s a lot more intricate than that, and you’ll soon see how. The game is mainly played in an isometric perspective, where you control your units in the traditional RTS sense. There aren’t really many branching paths in the story, however, and the cause for replayability is only if you want to test out the various possible skill tree combinations Gameplay and Mechanics All in all, a really well-done story, and a marked improvement over SpellForce 3. Even common mercenaries are voiced, and they have a deep dialogue based on location and accompanying characters. The party members are also handled very well. Even with a party at their disposal, the player can individually connect with the goings on in the central character’s life. The game’s narrative is smooth and lets the player feel like he/she is actually making a difference in the game world. If that’s important to you, you’re going to be disappointed. However, there’s no overarching, connecting narrative to the sidequests, like in the Witcher 3. Each side-quest feels fresh and unique, and are rewarding enough on their own, even without the monetary rewards you get at the end of them. In the meanwhile, you also get optional side quests, that never seems like the pointless fetch quests of yore. You travel to various locations from the World map and piece together the goings on. You go to the queen’s chambers and are given a mission to figure out what exactly is happening among the Dwarves. From here, the story is told through quite frankly amazing voice acting and emotive characters, even though they’re really tiny on your screen (since it is an isometric RTS after all). The dream sequence ends in the midst of a Dwarf ambush on the human party, and you’re in the company of an ambassador to the queen, who wishes to meet you. Essentially, this expansion is basically a sequel to SpellForce 3. After the character creator, you’re dropped in a dream sequence trying to piece through something that happened during the Purity Wars from the base game. class paths) from which you can unlock perks throughout the gameplay. You also select the starting class, which basically means you get to pick two ability pools (i.e. The game starts with a bog standard character creator, where you pick your look and pick a first name (the last name is fixed, as there is full voice acting). Does this standalone expansion to 2017’s RTS-RPG hybrid SpellForce 3 live up to my expectation of the genre-melt? Let’s find out. Handling those systems in a manageable way is no easy task, and has a lot of scope for being a tad too much. Add a mix of RPG elements to the fray and the feeling intensifies. Real-time or turn-based, they always invoke some sort of a rush in me. As you people may know by now, I love my strategy games.
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